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Overcrest — Rally Manager Game
General Talk

Overall talk

Started by Fermierii Rally Team · Friday, 28 Aug, 02:10

Fermierii Rally Team Friday, 28 Aug, 02:10

Feel free to discuss strategies, feedback & suggestions or anything related to the game.

G Racing Team Friday, 28 Aug, 14:25

How many rally events will be in this season? Would nice to have some sort of season calendar.

Fermierii Rally Team Friday, 28 Aug, 14:42

For this season, I will let it run 2 or 3 more rallies to gather more data. Planning to have a 8 rallies per season.

G Racing Team Saturday, 29 Aug, 02:39

ok. Break during seasons? How long?

Fermierii Rally Team Saturday, 29 Aug, 07:51

open to suggestions :)

G Racing Team Saturday, 29 Aug, 09:06

LIVE FEED
Results are revealing over the next few minutes — this updates on its own, no need to refresh.
SS1 — Otto Berg ran wide 17.1km in, 6 minutes 50 seconds lost.
SS1 — Emma Dvořák was right there on the pace this stage.
SS1 — Fastest through the stage: Otto Moreau.
SS1 — Small error from Emma Hartikainen at 16.8km, costing 5 minutes 50 seconds.
SS1 — +26 more posted clean times.

None of us remembers even our own driver's or co-driver's name, so in the LIVE feed IMO way better to see other team name and perhaps driver name in the brackets as secondary info.

Fermierii Rally Team Saturday, 29 Aug, 09:51

You are right, also found a bug where the final result displays before the live feed is ended.

G Racing Team Saturday, 29 Aug, 10:05

Oh, that was a nice feature to have, but feel free to fix it :))

Qlverstis' Team Monday, 07 Sep, 11:55

Since we are approaching to the end of the season, it would be nice to hear waht to expect during the off-season? Will anything be changed reagarding the team crew, budget, garage progress and other things reached during the season?
I addition, if a team has reached a negative budget, does the off-season allow to get back on track, get better deals with sponsor, or is there some kind og season results bonus system planned? :)

Fermierii Rally Team Tuesday, 08 Sep, 08:21

Hey,

Looking into implementing these in the following weeks, mostly due to economy balance and how easy it is now to get a top driver or car. For the moment I've implemented a system that allows a team that has reached a negative budget to participate in a rally (no entry fee), and they could cut down their cost and slowly get back in the green from sponsors:

- A real driver academy, replacing scouting as it works today. Right now scouting can hand you a near-elite driver in about a week if you pay enough, which always felt like a shortcut around the part of the game that's supposed to matter, training your own. The academy reframes it so money buys a better shot at a young driver with real potential, never a finished product. You'd still develop them the same way everyone develops anyone.

- Tire supplier contracts. A real relationship similar to how sponsors already work, sign with a supplier, different suppliers cost different amounts. But a pricier supplier won't just make you faster, think Michelin vs a budget brand, you're paying for consistency across conditions, not raw speed. A cheap tire with the right read on the weather can still beat an expensive one.

- Car wear that's actually ongoing, not just incident-based. Right now condition only drops when something goes wrong mid-rally, which means it barely moves for most teams right now. We want real, gradual wear every rally just from running. Alongside that, spare parts your mechanics can use mid-rally to manage that wear, so crew management has a real ongoing job.

- A shakedown day (tentatively Thursday) ahead of the rally. Optional, small fee, separate from your normal Monday/Tuesday testing. Get a read on stage conditions before committing to suspension setup, which is a bit of a guess right now. Wouldn't make your car faster, just makes the guess informed, for whoever pays for the intel.

- A real tiered league structure, Regional up through National and toward a genuine top tier. Real promotion and relegation, all the way up to a small, permanently exclusive top league. This one needs some groundwork done first before it's ready to build, so it's further out than the others, but it's the direction we're heading.

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